If you have around 5000 hp then that’s 1150 right there. Enis only heal hp, BP is ignored with heals. Furia Psychopath (level 1,6, 6 for strength builds is a must) This is the one attack that I believe may be nerfed at some point. Create a project. Must have 7AP. It is honestly one of my favorite spells, while also being the only 3 ap attack you will have while using the classic or psychopath masks. Equips Masqueraiders have a % bonus using staves and axes. The damage gain from leveling it isn’t that great, but the +damage nearly doubles. Leveling it increases the damage as well as the amount of -Lock. Only issue is that you can only use it with the regular mask on, so you’d have to switch out of psychopath mask or cowardly if you wanted to recast it. With 7 or 8 ap you can use the Furia/Reinforcement combo and on the next turn use Furia twice or Furia + Eulasse Daggers combo to do massive dmg at low levels. Many people would like to have 11 ap because of the Furia Furia Reinforcement combo that can be used, but you can usually get this much with 10 ap and an ap-giving ally. I would suggest maxing it since you can have up to 345% damage when used after the psychopath mask, and the damage increase hops from 100% to 150% from level 5 to 6. Furia stormcloud stormcloud ftw. Pushback Masque. I heard it’s not that easy to solo lvl. Can’t say that I’ve been using cowardly mask very much. The classic mask revolves around hp steal attacks and the overall locking of enemies, the cowardly mask revolves around running and keeping enemies at a distance while helping allies to escape as well, and the psychopath mask revolves around dealing as much damage as possible at a close range while stacking buffs. The mp loss is dodge-able. It’s a good spell to level even if you’re not strength because of the long-range mp-stealing. User account menu • Masqueraider build. Most Closely Associated Characteristics . They are a humanoid race with red hair and masked faces. (Spell use is debatable as the % damage boost doesn't help as much as Furia+Staff/Hammer), Top up your mid ranged attack. You can basically move around a crowded map with it to get in position for other attacks. Cast Psychopath Mask followed by Capering (requires 7AP) Also Furia costs 4ap while Capering costs 5ap. Given the fact that it only lasts one turn and it drains current hp, I don’t find it incredibly useful unless something like Celestial Bearbarian is -ressed and there is an army of stormclouds waiting nearby. Are Masq shields compatible with sacrier buffs? Nobody knows for sure what their motives are, but it is said they’r… Martelo Classic (Level 1, 6 for Strength builds) It’s an earth steal that does not require a line of sight. You can also use furia then daggers twice, bringing you to the enemy and giving yourself +damages at the same time to help with the dagger damage. There are also a few builds that I could see possible but wouldn’t really suggest using unless you want to be “different”. The Strength/Agility Masqueraider focuses primarily on maximising damage in all situations. Trance Psychopath (Level 1,3,6) This Shield gives a 15% or 20% of your total hp shield to yourself or an ally for two turns, draining a whopping 80% of their current hp for the duration. Create a project. If you have around 3k hp then this is only 100 hp of shield per ap used. Please lemme know if I left anything out or messed up anywhere (typos too!). Auto. Your arsenal of spells are described in detail below: Masqueraiders have no penalty when using staves, a 5% penalty when using axes, and a 10% penalty on other weapons. 2. What do you think about vit masq for team pvm? 1. At higher levels, the benefit provided by this strategy will be overshadowed by %damage boosts provided by primary stats on high-base-damage attacks. Thanks to Master-beast for letting me test the +vit stuff. I might not be the best masqueraider, but I'm happy to help you! Foggernauts' Steam. It does not lower the max hp, meaning the player can be healed while the spell is in effect. 2 comments. When you lose BP, for example I got 500BP and I get hit for 250, if an eni heals me, will it heal 250BP? Bling Classic (Level 1-6) Let’s you slide forward to an ally or enemy that is linear to you(once per target per turn) for only two ap and can be used as many times as you want per turn. Since there are a limited number of spells per element, it makes sense that you would want to make your masqueraider be hybrid. It is really only useful if the player has an amount of hp that is lower than the amount of shield given. For aggressive foes, they can escape by dancing backwards or pushing their foes back, and for cowardly (or water-resistant) foes, they can dance forward and push them against obstacles for heavy pushback damage. It gives -% current hp to everything on the map for one turn. This … Press J to jump to the feed. Spells 3. It has 1-2 range unboostable from 1-5, increasing to 1-3 range at level 6. And can we see your guts? Ardour(or Psychopath Mask/Axe Skill)/Furia/Leek Pie/Reinforcement -11AP Cast Furia followed by Trance (requires 7AP) Cast Psycopath Mask followed by Ardour followed by Furia (requires 7AP) Cast Ardour followed by Furia followed by Reinforcement (requires 9AP), CAPERING COMBOS (alternate) Home. 5. Each type of mask has one spell of each of these elements. I would suggest maxing Boliche as well just to help you move around, but it has 1 more range even at level 1. I’m not going to lie, I’d love to see a vit masq in action at higher levels. Not to mention at higher levels using Furia in conjuction with weapons like Red Root Chileepaperz, Iots Wand or Cheeken Axe. Leveling it increases the damage and maxing it increases the amount you are pushed back from 2 to 3. Create one here. Press question mark to learn the rest of the keyboard shortcuts. Whether he's hitting you from afar, keeping you in close combat or just doing you a whole load of damage, the Masqueraider is full of surprises... and more often than not, it's his enemies who pay the price. It gives 10% of your total hp worth of shield to everything in the fight for two turns. With your build, what spells do you use the most? We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Retention Classic (Level 1,6, 6 for agi builds) This is a very nice spell, mp stealing as well as stealing with air damage. The DOFUS Touch Universe . Load a project. As you may have noticed by the prescribed combos, it's vital that you have 7AP. At low levels, if you wish to rely on reinforcement you can use a lot of equipment that provides +damage; as reinforcement hits three times, the +damage bonus will be applied three times and do substantial damage. Medium-Low depends if you are support or not. or nothing because I’m still considerd full HP? (If you wanted to do just strength at higher levels, you could put all your points into agility, and raise Picada, and then when you get Furia go to Incarnam and reset your characteristics and your spell and put it into Strength and Furia). What do you think about vit masq for team pvm? Leveling it decreases the cooldown from 7 to 3, maxing brings the AoE from 2 to 3. shields > greater damage? This attack WILL hit allies. This spell can be used on allies without hurting them. Due to fixed range on almost all spells, plum breeds are unnecessary and MP is highly necessary. Emerald/Ginger will fit too as we need +hp for shield points. Masqueraider build. This pairs well with a weapon that hits multiple times per blow, as otherwise the cooldown on reinforcement is inconvenient. (If you wanted to do just strength at higher levels, you could put all your points into agility, and raise Picada, and then when you get Furia go to Incarnam and reset your characteristics and your spell and put it into Strength and Furia) The best way to use up you characteristics points however is by putting 300 points on strength for greater damage and all the other points to come to vitality. (Can’t wear two of the equips yet). I’m not really sure, my masq didn’t go through the early levels alone :<. Load a project. An early choice for a set is a Gobball set, with a focus on strength. L6: Caster retreat distance is 3, Air damage, lock penalty on target. Dark Theme. (Capering is 4ap). There are even more choices and variety at 11AP. share. It might be good to use if an ally is at low hp and is hidden from sight. The Masqueraider warrior has a different face for every occasion! This helps you to shield and have a lot of life so you can stay in close range. It may be useful to use for the teleportation and the AoE damage for other builds though. You don't have any projects yet. Get Dofus sets created automatically, based on your specific needs. Spend all your remaining points here. Leveling it decreases the cooldown and increases the % loss from 21% to 30%. Help & About. Help & About. Close • Posted by 6 minutes ago. I usually find myself using Furia, with Reinforcement, and Capering the most. (leveling this spell is debatable vs Boliche as casting Apathy twice at later levels is more useful the majority of the time), Use it when you consider it more important than a damage buff and need to shield allies with more the, You finally have a long ranged attack. I personally have mainly strength/% damage equipment, with more points put into agility. Worth scrolling for faster leveling & AP/MP reduction resistance (especially as this is an AP heavy build). I wouldn’t suggest leveling it because you can use Stampede, which allows you to teleport one square away, while wearing it. Emerald/Ebony or Emerald/Crimson would be your best choices for mount. I have my masq using daggers so that she has a 3 ap attack while wearing the classic or psychopath masks. Now you will finally begin to appreciate all those points you invested in Agility. Enter state: Cowardly. ATM I'm using an air/water build, using every water spell, every air one except whipkick and psynapse as a positioning tool. It can be used on enemies to stop them from healing for one turn. If you’re only using it for the unhealable state for enemies or the unlockable state for yourself then you may be fine keeping it at 1. The “classic” mask is really just the mask you wear outside of battle. Scroll if you can afford it,for Weapon damage,Reinforcement damage and block and dodge. I think 10 ap is preferred for any build, allowing you to use a mask then two 4-ap attacks every turn. : You may find the following move combos helpful, they are most effective cast in this order of preference (eg. DOFUS is a massively multiplayer role-playing game in which the goal is to find the six precious Dofus and become master of Amakna. Leveling it increases the maximum base range and lets you use it from 1 up to 3 times per turn when maxed. Read more: DOFUS Touch: Some Basic Knowledge Of Masqueraider You Should Know . 1. It’s really a matter of level 1 or 6, since all that increases before the range increase at 6 is the damage and +pushback damage (1 more damage and +2 pushback damage per level except for +5/+20 at level 6). or nothing because I’m still considerd full HP? It’s a very nice spell to level up, because the range increases from 2 to 2-7 when maxed. A few notes about some of the spells: All masks can be unbewitched, this includes the state as well as the buffs given. There are two characteristics that most closely associated with this class: Intelligence, Agility, Strength and Chance. There are three masks that the class can switch between (putting the character into an assigned state) and each mask has a different set of spells that can only be used while wearing the mask they belong to. They can quickly adapt to any situation, but watch out for their moodswings! I would suggest maxing it since it takes away 2 mp at level 6. I find it pretty useful since the cooldown let’s you use it with only one-turn breaks in between casts. Help. Plastron Classic (Level 1,5,6) This is the only shield I have leveled. Login. The range is set 1-3 at all levels, so you may find yourself a few squares short quite often. Masqueraiders are power hungry creatures. You use this when you are close to killing your enemy and can sprare some AP to decrease his life (2turns) , so you can kill him faster . I would not suggest leveling it, since Diffraction could achieve the same results for multiple people. Light Theme. Increase dodge for several turns, Small Earth+Air+Water damage, caster retreats by 2 cells (cooldown 1), Increased damage. Each mask is 2 ap to use and has a cooldown of 4, but the cooldowns for the other two masks are set to 0 when a mask is equipped. Questions and Answers With your build, what spells do you use the most? This will be used to close the ranks with the enemy, in order to change to Psychotic and perform your best damage. Masqueraider (also known as Masqueraider Mystique) is a class. This would mean that your main choices would be str/agi, cha/agi or cha/str. I would like suggestions on what to do as a mono player, like dofus missions that are simple ( for a mono i know there aren't simple dofus quests) or missions that give good money, I like to do pvp as well but all my equips are level 130 and i can't handle myself in kolo anymore. It has a 1-4 range from levels 1 to 5, but a 1-5 range at level 6. Maxing it also increases the pushback from 1 to 2 squares, but it can only be used twice per turn (once per target) at all levels. Intelligence: Has three attack spells, one of them offers a minor life steal(at low lvls), a good aoe, and one of which reduces damage and deals relatively high dmg. It steals with water damage and pulls the target 2 squares closer to you. Theme. It has a boostable range and does not require a line of sight. Get Dofus sets created automatically, based on your specific needs. FAQ. De plus, si tu pouvais me conseiller les sort et aptitudes a monter ça serait top :3. Masqueraider Mystique. Tt can be used every turn on multiple characters when maxed, only needing 3 ap. Are Masq shields compatible with sacrier buffs? 1. Strength: Ranged good damage spells, especially Tridentspell at level 90 can be quite powerful. Thanks to Medea for some of the info. Given the caps (1:1 to 100, 2:1 to 200, 3:1 to 300, 4:1 to 400…), if you scroll you can have 300~ of two stats or 419 of one stat. I would suggest leveling this only on agi builds since the %damage gain isn’t too useful due to the ap cost. Cast Capering followed by Classic Mask (requires 7AP), Furia/Furia/Reinforcement -11AP Login. Builds Alright, so masqs have three elements that they can deal damage with: earth, air and water.